Oct 22, 2010, 01:46 PM // 13:46
|
#2
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
If the idea is to arrange CB in a format so that it could be played like Snowball is in an ATS, I posed that idea a long time ago here, though I didn't go very in-depth with regards to how it could be done.
Additionally, "teaming" and "syncing" are two different things. We've never had a CB for teams.
|
|
|
Oct 22, 2010, 01:53 PM // 13:53
|
#3
|
Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
|
IMO, RA should use the random group mechanic after every match and award Glad points differently. This would put the "Random" back into RA. If you win a match you automatically join another random team and if you lose you have to rejoin back in the RA lobby. Give Gladiator point incentives to keep going after a win instead of seeing people win and then trying to sync again. I realize nothing is fool proof as fools will always try and cheat the system, but I think it's a step in the right direction.
|
|
|
Oct 22, 2010, 02:05 PM // 14:05
|
#4
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Shayne Hawke
We've never had a CB for teams.
|
Well, yes, but even "team of random strangers" after like 10+ wins becomes "more or less 'real' team". That kind of rule still works in RA for me and worked with success (before changes) in CB.
|
|
|
Oct 22, 2010, 04:50 PM // 16:50
|
#5
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
So something like a TA for costume brawl? I really like it. That way, the more competitive PvPers could have what they want in a costume brawl and the more laid back players could stick with the current format.
/signed for sure.
|
|
|
Oct 22, 2010, 05:18 PM // 17:18
|
#6
|
Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
|
I really don't see why they don't do this, it would make it a more enjoyable experience for everyone.
Casuals get to play with casuals. More competitive players get to play with likeminded people.
|
|
|
Oct 22, 2010, 05:50 PM // 17:50
|
#7
|
Academy Page
Join Date: Oct 2010
Guild: none
Profession: Me/N
|
CB is meant to be "lulz" its fun and funny , hence gamers point are rewarded... if those that feels there is a need to be competitive,why not go CA, HA or GvG?
i don't mind what OP said but come to think of it, this is helloween festival fun, so lets just have fun ! hence,
/notsign
give the programmer @ anet a break
|
|
|
Oct 22, 2010, 06:34 PM // 18:34
|
#8
|
Lion's Arch Merchant
|
Quote:
Originally Posted by helloeveryone
i don't mind what OP said but come to think of it, this is helloween festival fun, so lets just have fun !
|
Wasn't snowball fight made also for festival fun? But we still have AT here.
|
|
|
Oct 22, 2010, 06:43 PM // 18:43
|
#9
|
Banned
Join Date: Mar 2007
Location: outside U.S. where Guru can't send the Prizes won in a contest.
Guild: Prinzess found his Princess[KaJo]
Profession: W/A
|
Quote:
Originally Posted by jazilla
IMO, RA should use the random group mechanic after every match and award Glad points differently. This would put the "Random" back into RA. If you win a match you automatically join another random team and if you lose you have to rejoin back in the RA lobby. Give Gladiator point incentives to keep going after a win instead of seeing people win and then trying to sync again. I realize nothing is fool proof as fools will always try and cheat the system, but I think it's a step in the right direction.
|
I totaly agree with that. If that get's implemented for random arena and you get 1 gladiator point for each win i will reconsider playing random arena again. At least people get rewarded for doing something and don't get punished because the team failed to win after the 4th win ... just because 1 person in the team had to go for his dinner or the servers were unable to load everyone on the map - it's always frustrating to win 4 times and get noting for it.
|
|
|
Oct 22, 2010, 07:53 PM // 19:53
|
#10
|
Academy Page
Join Date: Nov 2007
Location: Central Texas
Guild: Clan Union [Uni]
Profession: W/
|
I really don't see team CB working at all.
People loved previous CB because they could sync and farm noobs for consecutive wins. They only wanted the upper hand followed by a long string of wins/rewards.
A team CB wouldn't attract the 'noobs' that syncers like to steamroll 20 to 0. You would have a much smaller population, and a few dominate teams owning all others. The wanna be consecutive seekers (syncers) might try team CB then lower their head and come back to random CB or just turn off guild wars because they can't take advantage of a GW flaw, and they can't beat the better teams. To them, I say good riddance, and to the rest of the GW community (the majority), I say welcome back! We hope you enjoy the holiday events without syncers!
|
|
|
Oct 22, 2010, 08:43 PM // 20:43
|
#11
|
Frost Gate Guardian
Join Date: Mar 2010
Guild: NeMo
Profession: W/
|
Wouldnt work at all....
1 Bar will always be strong than the others.... no fun having teams of 5 sins or whatever running round = gg
needs to go back to how it was, and just get over syncers :P srsly
|
|
|
Oct 22, 2010, 10:46 PM // 22:46
|
#12
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
Quote:
Originally Posted by Maver1ck87
Wouldnt work at all....
1 Bar will always be strong than the others.... no fun having teams of 5 sins or whatever running round = gg
needs to go back to how it was, and just get over syncers :P srsly
|
The bars this year seem pretty balanced. Plus, I like this years randomized format more than last year's format. TBH, I kind of hope that they impliment it in RA.
|
|
|
Oct 22, 2010, 11:29 PM // 23:29
|
#13
|
Furnace Stoker
|
Quote:
Originally Posted by Lanier
... I like this years randomized format more than last year's format. TBH, I kind of hope that they impliment it in RA.
|
L0L! gl getting a single glad point with that system. RA is all about consecutive wins. And it was the best part of last years CB - your work with your team paid off, the effort taken to teach the random clueless noobs how to play improved the whole team's chance to make more wins. Now it's just a waste as you get to play with completely different clueless noobs in the next round.
|
|
|
Oct 23, 2010, 12:32 AM // 00:32
|
#14
|
Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
|
Quote:
Originally Posted by Yawgmoth
L0L! gl getting a single glad point with that system. RA is all about consecutive wins. And it was the best part of last years CB - your work with your team paid off, the effort taken to teach the random clueless noobs how to play improved the whole team's chance to make more wins. Now it's just a waste as you get to play with completely different clueless noobs in the next round.
|
I should have clarified. I would like this type of system for RA if the handing out of glad points was redone to account for it.
|
|
|
Oct 23, 2010, 01:28 AM // 01:28
|
#15
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
Quote:
Originally Posted by I Elite Starchild I
A team CB wouldn't attract the 'noobs' that syncers like to steamroll 20 to 0. You would have a much smaller population, and a few dominate teams owning all others. The wanna be consecutive seekers (syncers) might try team CB then lower their head and come back to random CB or just turn off guild wars because they can't take advantage of a GW flaw, and they can't beat the better teams.
|
The success of the Snowball ATS is a direct counterargument to everything you've said here.
|
|
|
Oct 23, 2010, 06:09 AM // 06:09
|
#16
|
Academy Page
Join Date: Nov 2007
Location: Central Texas
Guild: Clan Union [Uni]
Profession: W/
|
Quote:
Originally Posted by Shayne Hawke
The success of the Snowball ATS is a direct counterargument to everything you've said here.
|
Durp.. durp..
My post was referring to the suggestion, "Or maybe some possibility to start and play as a team vs other teams?"
As if it isn't blatantly obvious that AT support for ANY format makes it popular.. thanks for your quality comment..
|
|
|
Oct 23, 2010, 08:35 AM // 08:35
|
#17
|
Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
|
Quote:
Originally Posted by Lanier
The bars this year seem pretty balanced.
|
They're brainless spambuilds, sono.
|
|
|
Oct 23, 2010, 01:25 PM // 13:25
|
#18
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
I don't really thing Costume Brawl should be team based.
Being team based is part of what makes Codex Arena so empty.
Not all of it, but quite a part of it.
At least for the usually costume brawl.
If you were to add an Automated Tournament version of it, then I think it's not only a good way, but the only way.
Random teams have no place in tournaments. People should know each other and be ready during tournaments. They are no 'child's play' like arenas.
That also goes for Codex Arena. The normal from the outpost could be random (but without re-randomization, just with a working anti-sync system when forming teams), and a Tournament version could be added, this time for teams only.
So, if you are just a 'casual' player or are killing some time, you go to the arena. And if you want more, you enter tournaments.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:49 AM // 05:49.
|